My flash game (developed with Flash CS5 alpha) is finally available on Apple Store. You can get it here.
After PixServer, here’s the second project I started few weeks ago during my free time. As a musician, I was interested to find a way to implement some interactive music behavior in Flash. So I followed these steps to reach my goal: – Dynamic sound generation: Audio tracks (volume and pan) with insertion of basic [...]
I’m back to the scene… with an empty hard drive. That’s THE bad news, I lost all my data one month ago. Around 10 years of storage without any backup. That really sucks. The good one is that it gives to me lot of punch to start from scratch 4 new projects. They’re all linked [...]
Today, I spent few hours to play with Facebook Javascript client library. While I was playing with it, I started to build a little library to fit my needs for a game project. I built something compact, there’s only 2 classes at the moment (client class and its event class). Sobriety ! It uses a [...]
A l’heure de l’explosion de la téléphonie mobile, de la montée en puissance du freetoplay, de l’apparition des consortiums virtuels, de l’invasion des réseaux sociaux et de l’arrivée de la robotique, Ursula Rucker clame son Digichant: «Are we gonna utilize it or become it ? » Morpheus répondrait: «Take the red pill and I show you how deep the rabbit-hole goes ». C’est le mantra de l’homme qui refuse l’aliénation par l’outil, du cosmonaute en quête de vérité, du primitif qui lutte contre l’asservissement du monolithe noir. Web independenza ! Tweenpix renaît de ses cendres. Marchant en éclaireur dans le brouillard de guerre, ce blog est là pour tenter de défricher l’information. Le web lobotomique n’a pas le droit de citer, l’horrible présage de Saxter encore moins. J’entends déjà Hal9000 chanter Daisy Bell au court du grand désamorçage. Dessine-moi un billet ou comment apprivoiser le buzz à l’aide d’un mouton-stylo. Tweenpix est en guerre, so stay tuned !