conference

game development – FITC Hollywood

Everything You Always Wanted to Know About Game Development But Were Afraid to Ask
This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games.
Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce project development time and increasing quality results.
Focuses :
- Gameplay, design approach and technical choices to fit client needs.
- Game architecture and oop approach, think modular.
- Code reuse, templates and libraries.
- Collaborative work with designers (assets integration, versioning).
- Dealing with sound, animations and video effects.
- Deploy 3D isometric display, easy as hell.
- Multi-users basics design.
- Benchmark and debug process.
- Ranking, viral marketing, security and cheating, the warhammer.
This session is constructed to offer technical and inspirational vision of game development.

Who This Presentation Is For:
It¹s mainly targeted to developers but offers to anyone real world solutions to avoid common pitfalls and improve team workflow.

What Attendees Will Walk Away With:
After the session attendees will walk away with how-to-techniques and tips on better design and development to build efficient solutions for online game industry.

fitchw2006.jpg

I really enjoyed to speak at fitc this year.

As promised, I uploaded my session notes here.

Thanks to rosy for making this flash slide and thanks to martin for translation during the conference.

And one more thing, thanks for your great feedback guys !

If you want to browse my notes before downloading, click inside the file below to get focus and navigate through slides with arrow keys.

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Discussion

10 comments for “game development – FITC Hollywood”

  1. Cool ! merci pour tout Francis ;)

    Posted by Romain | octobre 13, 2006, 10:36
  2. It was a pleasure darling :love :brune

    Posted by Rosy | octobre 13, 2006, 11:47
  3. ho un .exe :p

    C’est possible d’avoir un .swf ? :monkey

    ou le fla pour que je fasse .hqx :p

    Posted by ali_o_kan | octobre 13, 2006, 12:12
  4. Salut Francis,

    J’ai téléchargé le fichier avec plaisir… Et je te remercie pour ce slide qui est le digne successeur de ta présentation de l’année dernière au Spark sur le « Game Development », à savoir : Building Isometric Multi-User Engines with Flash.

    Juste une petite remarque sur la navigation entre les pages. J’aurai préféré une barre de navigation un peu plus élaborée (genre boutons avant-arrière) plutôt que la navigation par défaut du Flash Player : Ctrl+touche flechée et/ou menu contextuel (clic droit).

    Mais bon, c’était juste histoire de chipoter ;)

    @++, Darios.

    Posted by Darios | octobre 13, 2006, 15:10
  5. Hello :)

    @Darios : Pour ma part les touches du clavier fonctionnent très bien (LEFT et RIGHT) ?

    EKA+ :)

    Posted by ekameleon | octobre 13, 2006, 17:51
  6. :non @EKA : Oups… Tu as raison, cela marche !!!

    Etant en plein debug, j’ai voulu me changer les idées en jetant un oeil aux notes de Francis.

    Et mû par mes réflexes conditionnés, ne voyant pas de bouton où cliqué, j’ai utilisé le menu contextuel, puis Ctrl + => …

    Enfin voilà quoi LOL

    Moralité : Quand on bug… on bug !!! ;)

    Posted by Darios | octobre 13, 2006, 19:40
  7. [UPDATE] j’ai ajouté le swf dans l’archive pour les mac owners !

    Posted by Francis BourreNo Gravatar | octobre 16, 2006, 10:09
  8. Great :grill

    Posted by ali_o_kan | octobre 16, 2006, 10:39
  9. 8-) Tout le plaisir était pour moi! Merci à toi!

    8-) Thanks to you Francis, i really appreciate this experience, see you next seminaire!

    Posted by Martin Arvisais | octobre 19, 2006, 16:05
  10. Very good Francis, that was really very helpful and cleared my mind on some pixlib concepts. Thank you very much for sharing! :-)

    Posted by Marcelo de Moraes Serpa | novembre 17, 2006, 18:35

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