conference

revolutionary design patterns in ActionScript – MIGS Montreal

At the end of november, I gave a session at Montreal Internation Game Summit.

Revolutionary design patterns in ActionScript
Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular architecture that can harness the power of the last virtual machine. You will also learn about one open source framework developed in AS3, take a look at workflow in the development and design process and discuss benchmarks, unit tests and debugging.

Takeaway
All developers, who want to learn a professional approach to using ActionScript 3.0

Intended audience
A series of how-to techniques and tips on better design and development to build efficient solutions.

You can download my notes here.

MIGS 2007

From left to right: Francis Bourre, Prizee; Mike Chrzanowski, Vicarious Vision; Julien Merceron, Eidos; Oliver Sykes, EA; Doug Binks, Crytek; Danny Ledonne, Emberwilde Productions; Darius Kazemi, Orbus Gameworks; and the Beenox Team: Pascal Brulotte, Stéphane Duchesne, et Thomas Wilson.

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