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	<title>Commentaires sur : full double-buffering alchemist</title>
	<atom:link href="http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/</link>
	<description>behind the mask</description>
	<lastBuildDate>Sun, 04 Jul 2010 16:26:00 +0000</lastBuildDate>
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		<title>Par : mspencer</title>
		<link>http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/#comment-2818</link>
		<dc:creator>mspencer</dc:creator>
		<pubDate>Sat, 07 Mar 2009 20:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tweenpix.net/?p=208#comment-2818</guid>
		<description>It actually seems to be possible to build a alchemy rasterizer.

500 Squares ( 200x200px) per frame using a C-Buffer bytearray. (I haven&#039;t coded C in years, got a bit of a memory leak, it&#039;s just a rough draft)
http://home.earthlink.net/~mattspencer1/AlchemyCBuffer.swf</description>
		<content:encoded><![CDATA[<p>It actually seems to be possible to build a alchemy rasterizer.</p>
<p>500 Squares ( 200x200px) per frame using a C-Buffer bytearray. (I haven&#8217;t coded C in years, got a bit of a memory leak, it&#8217;s just a rough draft)<br />
<a href="http://home.earthlink.net/~mattspencer1/AlchemyCBuffer.swf" rel="nofollow">http://home.earthlink.net/~mattspencer1/AlchemyCBuffer.swf</a></p>
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		<title>Par : timknip (Tim K)</title>
		<link>http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/#comment-2439</link>
		<dc:creator>timknip (Tim K)</dc:creator>
		<pubDate>Sun, 15 Feb 2009 11:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tweenpix.net/?p=208#comment-2439</guid>
		<description>&lt;a rel=&quot;nofollow&quot; href=&quot;http://twitter.com/UnitZeroOne&quot;&gt;@UnitZeroOne&lt;/a&gt; wondering if pvx - alchemy rasterizer should follow  http://tinyurl.com/7zdx82 ?</description>
		<content:encoded><![CDATA[<p><a rel="nofollow" href="http://twitter.com/UnitZeroOne">@UnitZeroOne</a> wondering if pvx &#8211; alchemy rasterizer should follow  <a href="http://tinyurl.com/7zdx82" rel="nofollow">http://tinyurl.com/7zdx82</a> ?</p>
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		<title>Par : Alchemy, juste un outil de portage pour l&#8217;AVM2 &#124; tweenpix</title>
		<link>http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/#comment-2004</link>
		<dc:creator>Alchemy, juste un outil de portage pour l&#8217;AVM2 &#124; tweenpix</dc:creator>
		<pubDate>Mon, 26 Jan 2009 08:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tweenpix.net/?p=208#comment-2004</guid>
		<description>[...] Il a porté SFFE (un parseur de formules mathématiques pour sa librairie sfXaoS) en reprenant mes expérimentations sur le double-buffering avec Alchemy pour l&#8217;affichage. Une fois de plus, les résultats ne sont pas convaincants en termes de [...]</description>
		<content:encoded><![CDATA[<p>[...] Il a porté SFFE (un parseur de formules mathématiques pour sa librairie sfXaoS) en reprenant mes expérimentations sur le double-buffering avec Alchemy pour l&#8217;affichage. Une fois de plus, les résultats ne sont pas convaincants en termes de [...]</p>
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		<title>Par : TMakled</title>
		<link>http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/#comment-1890</link>
		<dc:creator>TMakled</dc:creator>
		<pubDate>Mon, 19 Jan 2009 14:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tweenpix.net/?p=208#comment-1890</guid>
		<description>I used the exact same technique, but used the intermediate Byte Array to change Endian.

Good post and I&#039;m hoping this problem can be solved. I&#039;m sure we&#039;ll be able to render quicker in C.</description>
		<content:encoded><![CDATA[<p>I used the exact same technique, but used the intermediate Byte Array to change Endian.</p>
<p>Good post and I&#8217;m hoping this problem can be solved. I&#8217;m sure we&#8217;ll be able to render quicker in C.</p>
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		<title>Par : FlashSDL &#124; tweenpix</title>
		<link>http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/#comment-320</link>
		<dc:creator>FlashSDL &#124; tweenpix</dc:creator>
		<pubDate>Sat, 03 Jan 2009 22:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tweenpix.net/?p=208#comment-320</guid>
		<description>[...] l&#8217;affichage assez lent (on s&#8217;en serait douté, souvenez-vous des conclusions de ce billet), mais l&#8217;ensemble est [...]</description>
		<content:encoded><![CDATA[<p>[...] l&#8217;affichage assez lent (on s&#8217;en serait douté, souvenez-vous des conclusions de ce billet), mais l&#8217;ensemble est [...]</p>
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	<item>
		<title>Par : smooth plasma experiment &#124; tweenpix</title>
		<link>http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/#comment-20</link>
		<dc:creator>smooth plasma experiment &#124; tweenpix</dc:creator>
		<pubDate>Tue, 16 Dec 2008 15:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tweenpix.net/?p=208#comment-20</guid>
		<description>[...] two [...]   Billet posté par Francis Bourre Francis Bourre&#8217;s Website     While playing with Alchemy, I focused a lot on C and C++ CG resources (like this great one). Like many coders, I&#8217;ve [...]</description>
		<content:encoded><![CDATA[<p>[...] two [...]   Billet posté par Francis Bourre Francis Bourre&rsquo;s Website     While playing with Alchemy, I focused a lot on C and C++ CG resources (like this great one). Like many coders, I&#8217;ve [...]</p>
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	<item>
		<title>Par : ali_o_kan</title>
		<link>http://blog.tweenpix.net/2008/12/04/full-double-buffering-alchemist/#comment-14</link>
		<dc:creator>ali_o_kan</dc:creator>
		<pubDate>Wed, 10 Dec 2008 13:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.tweenpix.net/?p=208#comment-14</guid>
		<description>Ha wouai, comme même. ^^</description>
		<content:encoded><![CDATA[<p>Ha wouai, comme même. ^^</p>
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