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Boost your Brain – Flash game on iPhone

Last week, I finished to develop a game for iPhone and iPod touch with Flash CS5 alpha.
I submitted it on Apple Store and at this time it’s waiting for review process.

I must admit that’s a pleasure to work with Flash and to be able to produce multi-screens games (Facebook, iPhone and Air) without redeveloping from scratch.
I’ll be back later with a more detailed article about development and distribution process, so stay tuned!

Thanks to Adobe guys for tips, help and feedback: Aditya Bansod, David Knight, Mark Silverman, Arno Gourdol, Adrian Ludwig, Mike Chambers.
Thanks to testers: Virginie Pain, Alex Aigret, Olivier Costes, François Meunier, Benjamin Guillotte, Pierre-Louis Gonon, Jonas Monnier, Germain Lecourtois, Frédéric MagicFred Smyczynski, Cédric Néhémie, Matthieu Huguet, Julien Faure…
Special thanks to Virginie Pain for bonus items and girl design.

To finish, here’s a teaser that showcases some gameplay, music and sound.

Are you smarter than your friends ?

Boost your Brain is a collection of fun and addictive games for iPhone and iPod touch including logic puzzles, mental calculation and memory trainers.

Play in challenge mode along 300 levels.
Play fast as you can before time runs out to solve puzzles, collect fruits, use bombs, pick alarm clocks and make bonus chains.

Do your brain workout daily. Challenge your mental dexterity along 3 modes of 100 levels each. You can quit the game at any time and resume your last play the next time you join.

Prepare to have fun and your brain tested!

Available on Apple Store: 27/11/2009

Discussion

20 Responses to “Boost your Brain – Flash game on iPhone”

  1. Looks awesome !

    I can’t wait for your next article on the details of developement. I’m really wondering if the iphone app dev through Flash will be as good as « standard » dev for Iphone.

    Posted by Antoine Mouquod | 11 novembre 2009, 19 h 00 min
  2. Nice!
    Do you know when the CS5 would be available for everybody?
    Good job for this game ;) as usually :)

    Posted by Frantz | 11 novembre 2009, 21 h 20 min
  3. It sounds very Good ;)

    We keep an eye on the App’ Store!

    Have a nice evening !

    Posted by Germain LECOURTOIS | 11 novembre 2009, 23 h 25 min
  4. Hey that great to be able export I-phone game from flash ! ! !
    I have one question I can’t wait flash cs 5 beta to have an answer.
    Is that possible to load external swf with linked clip in the library and create instance of those classes ?
    Thanks

    Posted by seb | 12 novembre 2009, 9 h 52 min
  5. @Frantz
    At this time, there’s no public date available. Sorry!

    @seb
    No, because you can’t execute swf bytecode at runtime (no VM to do that), but CS5 allows you to include them in your iphone publish settings.
    Other resources can be loaded at runtime (images, xml files…).

    Posted by Francis Bourre | 12 novembre 2009, 10 h 21 min
  6. Some are pleased to be part of the alpha testers! ;)

    made on palmER beta?
    Flash version of the game is available?

    ++
    LAurent

    Posted by ali_o_kan | 12 novembre 2009, 10 h 24 min
  7. @ali_o_kan
    - No framework was used to build this game. Back to the roots with old school process. More details soon!
    - I plan to release two other versions of this game (Air and Facebook) so stay tuned. ;)

    Posted by Francis Bourre | 12 novembre 2009, 10 h 38 min
  8. Hum that’s shame !

    But what do you mean by « but CS5 allows you to include them in your iphone publish settings » ?
    Do you talk about external swf files ?
    Or that mean if I have linked clip in my librairy of my main application those clips will be available in my code and I will be able to create intances ?

    Thanks for your answer because this point is very « dark » for me for now.

    Posted by seb | 12 novembre 2009, 10 h 39 min
  9. @seb
    Yes, I meant external files.
    Remember that you application after building process will become native ARM assembly code and Apple forbids virtual machines embedding in iphone applications.

    Posted by Francis Bourre | 12 novembre 2009, 10 h 46 min
  10. Ok, thanks !

    I hope the beta will be launched very soon. I can’t wait to test !

    Posted by seb | 12 novembre 2009, 11 h 06 min
  11. Impressive as usually, i can’t wait to have a look in the publishing tool !

    Posted by Damien Pegoraro | 16 novembre 2009, 10 h 15 min
  12. What about you don´t act as oppurtunist and talk about the performance restrictions while developing this?

    Posted by tomsamson | 11 décembre 2009, 17 h 06 min
  13. J’ai adoré ce jeu! Simple mais redoutablement efficace!

    Posted by agou | 12 décembre 2009, 11 h 52 min
  14. can;t wait for cs5.Can you please inform us all release date of flash cs5?

    Is it right that will support also facebook deployment?

    Thanks in advance.

    Can you give some tips how to optimize game for iphone?

    In graphics/coding?

    somw other reasons?

    Posted by JAtin | 14 décembre 2009, 14 h 49 min
  15. Awesome, we, flash developer, are just waiting for CS5 release to step in iPhone world.

    Posted by kanyal | 17 décembre 2009, 17 h 56 min
  16. There are some good news, Adobe’s looking for Flash developers to join the beta: http://blogs.adobe.com/flashplatform/2010/01/unlocking_the_iphone_for_flash.html

    Posted by Francis Bourre | 14 janvier 2010, 15 h 28 min
  17. Hmmm…faudra que j’essaie ce jeu (vais sans doute faire des scores minables comme d’hab…)

    Posted by Pitou | 1 février 2010, 20 h 44 min

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  1. [...] My flash game game (developed with Flash CS5 alpha) is finally available on Apple Store. You can get it here. [...]

  2. [...] voilà un jeu réalisé par Francis Bourre avec l’alpha de Flash CS5, dispo prochainement sur l’appleStore. Premiers pas, mais [...]

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