// À propos

Francis Bourre – tweenpix.net

« J’ai enchaîné tour à tour les rôles de développeur, directeur technique et chargé de recherche dans diverses entreprises. Ces expériences m’ont permis d’oeuvrer sur le terrain avec des marques prestigieuses (Ubisoft, Electronic Arts, Michelin, Sony, Nintendo, Apple… ), me spécialiser sur les technologies Flash et multi-users, donner des conférences à l’étranger (MIGS, FITC, FOTB…) et partager mes travaux en open source (Euro RSCG New York, Publicis Net, Mazarine, Periscope Creations, Prizee…). J’ai choisi en Novembre 2008 d’offrir mes services (consulting, formation et développement) avec le statut d’indépendant. Je suis le rédacteur de ce blog depuis 2003 et également rédacteur sur interfacesriches.fr. »

Flash platform expert.
Development, consulting and training.
Ajax, PHP, Java and Unity3D developer.

- Open source frameworks author ( pixlib, pixioc, lowra, palmer )

- Speaker at Montreal International Game Summit
- Speaker at Toronto Flash In The Can
- Speaker at Brighton Flash On The Beach
- Speaker at Hollywood Flash In The Can
- Speaker at Spark Europe 2005 (2 sessions)
- Speaker at FlashEurope 2004

- Selected by Shawn Pucknell for Flash In The Can competition at Toronto: IronFlash.
- AS2 high-level teacher à Pyramyd.
- IFBIN partner.
- Technical reviewer for O’Reilly.
- Technical reviewer for Joey Lott: CDRom Advanced ActionScript.

- Love new techs as betatester:
Macromedia/Adobe till 2004.
FDT, Dione, Prim, bldocs, Kinetic Fusion 2.0…

- Actionscript hero of the month with: Robin Debreuil, Grant Skinner, Darron Schall, Colin Moock, Tanja Pislar, Peter Hall et Claus Wahlers.

Since November 2008 : tweenpix.net – Development, consulting and training
- ActionScript 3.0 teacher at Pyramyd
- Consulting for mmo technology.
- Making open source ActionScript 3.0 framework for Flash 10: Palmer.
- Consulting for 2 online games projects.
- kartoo.com development team training.
- Online game platform building.
- Multi-users game client for a big tv channel.
- Indie iPhone game developement with Flash CS5 alpha.
- R&D (Unity3D, Alchemy, Ribbit, Cocomo…).

2007 – 2008 : prizee.com – Research and development
- MMO development (ala habbo, club penguin): Platform building from scratch:
XMLSocket and AMF3 client with IoC configuration.
Java server built with Mina, Hibernate and Spring frameworks.
- Open source architectural framework in ActionScript 3.0: http://www.lowra.org

2004 – 2007 : periscope-creations.com – Director of technology
Project studies, research and development, outsourcing, games and applications development, building web sites…
Clients: Ubisoft, EA Games, Michelin, Sony, Eidos, Nintendo, Apple…
- Open source architectural framework in ActionScript 2.0: http://pixlib.org

2003 – 2004 : artepictstudio.com – Web developer
Online world development with its mini games teemicboarder.com
Web sites and advergames development for Atari.

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