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	<title>Tweenpix</title>
	<atom:link href="http://blog.tweenpix.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.tweenpix.net</link>
	<description>Behind the mask</description>
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		<title>Boost your brain released on Apple Store</title>
		<link>http://blog.tweenpix.net/2009/12/11/boost-your-brain-released-on-apple-store/</link>
		<comments>http://blog.tweenpix.net/2009/12/11/boost-your-brain-released-on-apple-store/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 09:20:48 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[store]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1880</guid>
		<description><![CDATA[My flash game (developed with Flash CS5 alpha) is finally available on Apple Store. You can get it here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.tweenpix.net/2009/11/11/boost-your-brain-flash-game-on-iphone/">My flash game</a> (developed with Flash CS5 alpha) is finally available on Apple Store. You can get it <a href="http://itunes.apple.com/fr/app/boost-your-brain/id339492660?mt=8">here</a>.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Boost your Brain &#8211; Flash game on iPhone</title>
		<link>http://blog.tweenpix.net/2009/11/11/boost-your-brain-flash-game-on-iphone/</link>
		<comments>http://blog.tweenpix.net/2009/11/11/boost-your-brain-flash-game-on-iphone/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 15:44:17 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[work]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1845</guid>
		<description><![CDATA[Last week, I finished to develop a game for iPhone and iPod touch with Flash CS5 alpha. I submitted it on Apple Store and at this time it&#8217;s waiting for review process. I must admit that&#8217;s a pleasure to work &#8230; <a href="http://blog.tweenpix.net/2009/11/11/boost-your-brain-flash-game-on-iphone/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last week, I finished to develop a game for iPhone and iPod touch with Flash CS5 alpha.<br />
I submitted it on Apple Store and at this time it&#8217;s waiting for review process.</p>
<p>I must admit that&#8217;s a pleasure to work with Flash and to be able to produce multi-screens games (Facebook, iPhone and Air) without redeveloping from scratch.<br />
I&#8217;ll be back later with a more detailed article about development and distribution process, so stay tuned!</p>
<div class="captionfull"><img src="http://blog.tweenpix.net/wp-content/themes/tma/images/latest/boostyourbrainbanner.jpg" alt="" />
</p>
</div>
<p>Thanks to Adobe guys for tips, help and feedback: Aditya Bansod, David Knight, Mark Silverman, Arno Gourdol, Adrian Ludwig, Mike Chambers.<br />
Thanks to testers: Virginie Pain, Alex Aigret, Olivier Costes, François Meunier, Benjamin Guillotte, Pierre-Louis Gonon, Jonas Monnier, Germain Lecourtois, Frédéric MagicFred Smyczynski, Cédric Néhémie, Matthieu Huguet, Julien Faure&#8230;<br />
Special thanks to Virginie Pain for bonus items and girl design.</p>
<p>To finish, here&#8217;s a teaser that showcases some gameplay, music and sound.</p>
<p><object width="640" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7536180&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=b30048&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7536180&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=b30048&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="601" height="338"></embed></object><em>
<p>Are you smarter than your friends ?</p>
<p>Boost your Brain is a collection of fun and addictive games for iPhone and iPod touch including logic puzzles, mental calculation and memory trainers.</p>
<p>Play in challenge mode along 300 levels.<br />Play fast as you can before time runs out to solve puzzles, collect fruits, use bombs, pick alarm clocks and make bonus chains.</p>
<p>Do your brain workout daily. Challenge your mental dexterity along 3 modes of 100 levels each. You can quit the game at any time and resume your last play the next time you join.</p>
<p>Prepare to have fun and your brain tested! </p>
<p>Available on Apple Store: 27/11/2009</p>
<p></em></p>
]]></content:encoded>
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		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>PixFM &#8211; Interactive music with Flash</title>
		<link>http://blog.tweenpix.net/2009/09/03/pixfm-interactive-music-with-flash/</link>
		<comments>http://blog.tweenpix.net/2009/09/03/pixfm-interactive-music-with-flash/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 14:20:09 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[dynamic]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[generation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pixfm]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1812</guid>
		<description><![CDATA[After PixServer, here&#8217;s the second project I started few weeks ago during my free time. As a musician, I was interested to find a way to implement some interactive music behavior in Flash. So I followed these steps to reach &#8230; <a href="http://blog.tweenpix.net/2009/09/03/pixfm-interactive-music-with-flash/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>After <a href="http://blog.tweenpix.net/2009/07/22/pixserver-amf-game-server/">PixServer</a>, here&#8217;s the second project I started few weeks ago during my free time.<br />
As a musician, I was interested to find a way to implement some interactive music behavior in Flash.</p>
<p>So I followed these steps to reach my goal:<br />
- Dynamic sound generation: Audio tracks (volume and pan) with insertion of basic dsps.<br />
- Implement time based sound generation: Midi tracks (tempo and steps with mp3 samples assignedon each).<br />
- Create some randomness based on received events: Midi tracks content can be controlled by any event source.</p>
<p>As you can imagine, the possibilities are endless to use this approach in real cases. You could easily imagine to plug a dynamical sound loop with user interactions on a website, generate interactive music loop from game actions to rythm a gameplay, or synchronize any soundscape with screen transitions&#8230;</p>
<p>More features and demos to come !</p>
<div class="captionfull"><img src="http://blog.tweenpix.net/wp-content/themes/tma/images/latest/pixfm.jpg" alt="" />
</p>
</div>
<p>Here&#8217;s a basic code example made with a draft implementation of this concept.</p>
<pre lang="actionscript3">
var tempo : Number = 120.0;

// Create midi patterns defining tempo and steps (quarter notes count) for each
var loopPattern : Pattern = new Pattern( tempo, 32 );
loopPattern.addStep( 0 );

var kickPattern : Pattern = new Pattern( tempo/2, 16 );
kickPattern.addSteps( 0, 3, 6, 8, 11, 15 );

var snarePattern : Pattern = new Pattern( tempo/2, 16 );
snarePattern.addSteps( 2, 4, 12, 14 );

var hhPattern : Pattern = new Pattern( tempo, 16 );
hhPattern.addSteps( 0, 2, 4, 6, 8, 10, 12, 13, 14 );

var randomPattern : Pattern = new Pattern( tempo );
randomPattern.addSteps( 1, 3, 5, 7, 9, 11, 13, 15 );

// build core audio station and add audio tracks defining volume and pan
_audioStation = new AudioStation( );
_audioStation.addAudioTrack( new Track(new SoundSequencer( Loop1, loopPattern ), 1, 0 ) );
_audioStation.addAudioTrack( new Track( new SoundSequencer( Kick1, kickPattern ), 0.3, 0 ) );
_audioStation.addAudioTrack( new Track( new SoundSequencer( Snare1, snarePattern ), 0.3, 0 ) );
_audioStation.addAudioTrack( new Track( new SoundSequencer( HH3, hhPattern ), 0.3, 0 ) );

// create some randomness trigged by keyboard events.
var soundList : Vector.<class> = new Vector.<class>();
soundList.push(Kick1, Snare1, HH1, HH2, HH3);
var interactiveSequencer : RandomSoundSequencer = new RandomSoundSequencer( soundList, randomPattern );
textfield.addEventListener( KeyboardEvent.KEY_UP, interactiveSequencer.eventTrigger );
_audioStation.addAudioTrack( new Track( interactiveSequencer, 0.3 ) );
</pre>
<p>Now, here is a quick demo of the concept.<br />
Drums fills and bells notes arpeggios are trigged by keyboard events.<br />
First, get the focus in the flash animation by clicking with your mouse. The music starts!<br />
Now, you can hit some keys on your keyboard to interact with the music loop in realtime.</p>
<p>[kml_flashembed movie="http://www.tweenpix.net/files/pixfm.swf" width="400" height="300"/]</p>
<p>Final note: Special thanks to Andre Michelle and his <a href="http://blog.andre-michelle.com/2009/fitc-amsterdam-source-codes/">Audio Sandbox</a> for giving to me some light to begin this project.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>FlexPMD test with Ant</title>
		<link>http://blog.tweenpix.net/2009/09/02/flexpmd-test-with-ant/</link>
		<comments>http://blog.tweenpix.net/2009/09/02/flexpmd-test-with-ant/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 13:30:10 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[workaround]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[flexpmd]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1798</guid>
		<description><![CDATA[Yesterday, Adobe released FlexPMD, a great tool to automatically detect code anti-patterns, code smells, common bad practices in a Flash/Flex based source code. I tried it this morning and it&#8217;s working great. Thanks to Xavier Agnetti for this good piece &#8230; <a href="http://blog.tweenpix.net/2009/09/02/flexpmd-test-with-ant/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Yesterday, Adobe released <a href="http://opensource.adobe.com/wiki/display/flexpmd/FlexPMD">FlexPMD</a>, a great tool <em>to automatically detect code anti-patterns, code smells, common bad practices in a Flash/Flex based source code</em>.</p>
<p>I tried it this morning and it&#8217;s working great. Thanks to <a href="http://blogs.adobe.com/xagnetti/2009/09/flexpmd_release_on_opensourcea.html">Xavier Agnetti</a> for this good piece of software ! I didn&#8217;t test at this time how to set custom rules. That&#8217;s on my todo list because I think that&#8217;s the most interesting part of this project.</p>
<p>I encountered some minor problems to run <a href="http://opensource.adobe.com/wiki/display/flexpmd/How+to+invoke+FlexPMD">Ant task as described on the official site</a>. <del datetime="2009-09-02T13:18:52+00:00">Few imports was missing (commons-lang-2.4, flex-pmd-files, as3-parser-api), some mismatched with the current versions included in the zip (as3-parser and as3-plugin-utils).</del> &#8211; Edit: Xavier just fixed the documentation.<br />
<del datetime="2009-09-02T13:36:04+00:00">Another thing, default rule file was unreachable. I didn&#8217;t check the jars to check if the rule file was included.</del> &#8211; Edit: See Xavier&#8217;s comment below.<br />
I choosed to export it directly from ruleset creator application and target the new file from my Ant task. If you need it, I uploaded it <a href="http://code.google.com/p/palmer/source/browse/trunk/build/build.xml?spec=svn46&#038;r=46">here</a>.</p>
<p>Here&#8217;s a snapshot of <a href="http://code.google.com/p/palmer/source/browse/trunk/build/build.xml?spec=svn46&#038;r=46">my Ant task modified to make it working with my project.</a>. Check from line 237 to 258.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Flumotion on Ubuntu &#8211; Workaround</title>
		<link>http://blog.tweenpix.net/2009/07/29/flumotion-on-ubuntu-workaround/</link>
		<comments>http://blog.tweenpix.net/2009/07/29/flumotion-on-ubuntu-workaround/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 17:16:07 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[workaround]]></category>
		<category><![CDATA[flumotion]]></category>
		<category><![CDATA[server]]></category>
		<category><![CDATA[streaming]]></category>
		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1790</guid>
		<description><![CDATA[Today I tried to run Flumotion on Ubuntu for making some video experiments. Installation and Admin launch failed. Too bad! I discovered while digging the web that&#8217;s because there&#8217;s a bug in the current release. Too bad again! Here&#8217;s the &#8230; <a href="http://blog.tweenpix.net/2009/07/29/flumotion-on-ubuntu-workaround/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Today I tried to run <a href="http://www.flumotion.com">Flumotion</a> on Ubuntu for making some video experiments.<br />
Installation and Admin launch failed. Too bad!<br />
I discovered while digging the web that&#8217;s because <a href="https://bugs.launchpad.net/ubuntu/+source/flumotion/+bug/199637">there&#8217;s a bug in the current release</a>. Too bad again!</p>
<div class="captionfull"><img src="http://blog.tweenpix.net/wp-content/gallery/general/flumotion_logo.gif" alt="" />
</p>
</div>
<p>Here&#8217;s the workaround I found now. Overwrite <em>/usr/lib/flumotion/python/flumotion/common/package.py</em> with <a href="https://code.fluendo.com/flumotion/trac/changeset/7960">the latest committed to branched revision 7960</a>.<br />
Enjoy, everything should be ok now !</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PixServer &#8211; AMF game server</title>
		<link>http://blog.tweenpix.net/2009/07/22/pixserver-amf-game-server/</link>
		<comments>http://blog.tweenpix.net/2009/07/22/pixserver-amf-game-server/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 16:57:16 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[amf]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[multi-users]]></category>
		<category><![CDATA[server]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1777</guid>
		<description><![CDATA[I&#8217;m back to the scene&#8230; with an empty hard drive. That&#8217;s THE bad news, I lost all my data one month ago. Around 10 years of storage without any backup. That really sucks. The good one is that it gives &#8230; <a href="http://blog.tweenpix.net/2009/07/22/pixserver-amf-game-server/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m back to the scene&#8230; with an empty hard drive.<br />
That&#8217;s THE bad news, I lost all my data one month ago. Around 10 years of storage without any backup. That really sucks.<br />
The good one is that it gives to me lot of punch to start from scratch 4 new projects. They&#8217;re all linked together, but I&#8217;ll give you details later about the connection.</p>
<p>So let me introduce the first one.<br />
I needed a multi-users game server. So after some googling to browse OS projects, I decided to build a new one from scratch with <a href="http://mina.apache.org/">Apache Mina 2.0</a> using my R&#038;D xp.<br />
I choosed to install Ubuntu with Parallels to have an easy workflow with a local test workstation.</p>
<p>At this time, I&#8217;ve obtained something basic which works fine. That&#8217;s full AMF (using <a href="http://opensource.adobe.com/wiki/display/blazeds/BlazeDS/">BlazeDS</a> ) and it manages users and rooms.<br />
That&#8217;s all based on simplicity. No events, no verbosed implementation or mess with abstract design&#8230;</p>
<p>My next step and goals:<br />
- Have something robust.<br />
- Build a graphical chat showcase with text to speech feature.<br />
- Build a game showcase with realtime synchronicity. I read a lot of resources about it, and I&#8217;m looking forward to work on this.</p>
<p>But I&#8217;m wondering about few things at this time:<br />
- Should I go to open source ?<br />
- Should I mix this implementation with <a href="http://projectdarkstar.com/">Darkstar project</a> ?<br />
- Should I work on a cheap product ?<br />
Any advice would be welcome !</p>
<div class="captionfull"><img src="http://blog.tweenpix.net/wp-content/themes/tma/images/latest/pixserver.jpg" alt="" />
</p>
</div>
<p>Here&#8217;s a basic echo demo to end this thread and showcase the concept:</p>
<pre lang="actionscript3">
import net.tweenpix.pixserver.amf.AMFClient;

	public class EchoAMFClient
	{
		protected var _client : AMFClient;

		public function EchoAMFClient()
		{
			_client = new AMFClient( );
			_client.registerClass( TestVO );
			_client.connect( "10.211.55.4", 9123 );

			_client.addEventListener( "EchoMessage",  onEchoMessage );
			_client.sendRequest( 	"EchoMessage",
								new TestVO( "francis", 38 ),
								new TestVO( "virginie", 35 ) );
		}

		public function onEchoMessage( vo1 : TestVO, vo2 : TestVO ) : void
		{
			// do something
		}
	}
</pre>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Air 1.51 à la rescousse</title>
		<link>http://blog.tweenpix.net/2009/02/25/air-151-a-la-rescousse/</link>
		<comments>http://blog.tweenpix.net/2009/02/25/air-151-a-la-rescousse/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 12:36:33 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[fix]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[tweetdeck]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1762</guid>
		<description><![CDATA[Nouvelle release Air avec une mention spéciale pour la résolution du bug 1932338. Shift et Espace chantent en chœur maintenant. Dans la liste des fixes, on notera aussi l&#8217;intitulé du 2259477: TweetDeck crashe quand on le laisse tourner longtemps. Les &#8230; <a href="http://blog.tweenpix.net/2009/02/25/air-151-a-la-rescousse/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adobe.com/support/documentation/en/air/releasenotes.html">Nouvelle release Air</a> avec une mention spéciale pour la résolution du bug 1932338. Shift et  Espace chantent en chœur maintenant.<br />
Dans la liste des fixes, on notera aussi l&#8217;intitulé du 2259477: <em>TweetDeck crashe quand on le laisse tourner longtemps.</em><br />
Les ingénieurs d&#8217;Adobe joueraient-ils les sauveurs de développeurs d&#8217;applications en mal de stabilité ? A moins que cet élan magnanime ne soit que le résultat d&#8217;une commande de la cellule marketing, fruit elle-même du <a href="http://blog.tweenpix.net/2009/01/17/un-tour-de-table-de-500000-pour-tweetdeck/">récent tour de table</a> et du succès de cette application ?</p>
<p>Liens:<br />
	- <a href="http://www.adobe.com/support/documentation/en/air/releasenotes.html">Adobe AIR 1.5.1 Developer and User Release Notes</a><br />
	- <a href="http://www.adobe.com/support/documentation/en/air/">Adobe AIR 1.5.1 Documentation</a><br />
	- <a href="http://www.adobe.com/products/air/tools/sdk/">Download the Adobe AIR SDK</a><br />
	- <a href="http://www.adobe.com/support/documentation/en/air/1_5_1/releasenotes_developers.html#issues">Adobe AIR 1.5.1 Known Issues and Limitations</a></p>
<p>Via <a href="http://blogs.adobe.com/air/2009/02/adobe_air_151_released.html">air team blog</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Lynch sur Twitter</title>
		<link>http://blog.tweenpix.net/2009/02/23/lynch-sur-twitter/</link>
		<comments>http://blog.tweenpix.net/2009/02/23/lynch-sur-twitter/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 18:31:24 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[fun]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[lowra]]></category>
		<category><![CDATA[lynch]]></category>
		<category><![CDATA[palmer]]></category>
		<category><![CDATA[pixlib]]></category>
		<category><![CDATA[tweenpix]]></category>
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		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1757</guid>
		<description><![CDATA[Une brève pour annoncer la présence de David Lynch sur Twitter depuis le 6 Janvier. Difficile de passer à côté de cet évènement online après tous les clins d&#8217;œil parsemés dans mes travaux. Oui, je suis un inconditionnel de la &#8230; <a href="http://blog.tweenpix.net/2009/02/23/lynch-sur-twitter/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Une brève pour annoncer <a href="http://twitter.com/david_lynch">la présence de David Lynch sur Twitter</a> depuis le 6 Janvier. Difficile de passer à côté de cet évènement online après tous les clins d&#8217;œil parsemés dans mes travaux.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/eruvQY5_jFU&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/eruvQY5_jFU&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Oui, je suis un inconditionnel de la première heure.<br />
Merci à <a href="http://twitter.com/sh3sha/statuses/1233817981">sh3sha</a> pour l&#8217;info !</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>rédacteur sur interfacesriches.fr</title>
		<link>http://blog.tweenpix.net/2009/02/12/redacteur-sur-interfacesrichesfr/</link>
		<comments>http://blog.tweenpix.net/2009/02/12/redacteur-sur-interfacesrichesfr/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 23:52:39 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[marketing]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flash lite]]></category>
		<category><![CDATA[interfacesriches.fr]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[open screen project]]></category>
		<category><![CDATA[ria]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1665</guid>
		<description><![CDATA[J&#8217;ai décidé avec l&#8217;aval de Fred Cavazza de compléter mes activités sur ce blog avec la rédaction de billets sur interfacesriches.fr Mon premier billet est consacré à shAIR, une solution de distribution commerciale d&#8217;applications AIR développée par Kelvin Luck. A &#8230; <a href="http://blog.tweenpix.net/2009/02/12/redacteur-sur-interfacesrichesfr/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>J&#8217;ai décidé avec l&#8217;aval de <a href="http://www.fredcavazza.net/">Fred Cavazza</a> de compléter mes activités sur ce blog avec la rédaction de billets sur <a href="http://www.interfacesriches.fr/">interfacesriches.fr</a><br />
<a href="http://www.interfacesriches.fr/2009/02/12/shair-une-solution-de-distribution-commerciale-dapplications-air/">Mon premier billet</a> est consacré à <a href="http://www.shair.it/">shAIR</a>, une solution de distribution commerciale d&#8217;applications AIR développée par <a href="http://www.kelvinluck.com/">Kelvin Luck</a>.</p>
<div class="captionfull"><img src="http://blog.tweenpix.net/wp-content/gallery/general/interfacesriches.jpg" alt="" />
</p>
</div>
<p>A paraître dans les prochains jours, un article d&#8217;investigation qui devrait vous plaire. So stay tuned ! <img src='http://blog.tweenpix.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>réalisation de wireframes online</title>
		<link>http://blog.tweenpix.net/2009/02/10/realisation-de-wireframes-online/</link>
		<comments>http://blog.tweenpix.net/2009/02/10/realisation-de-wireframes-online/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 18:52:02 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[diagramme]]></category>
		<category><![CDATA[prototype]]></category>
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		<category><![CDATA[wireframe]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1636</guid>
		<description><![CDATA[Lors d&#8217;un brainstorming improvisé, il est opportun de pouvoir prototyper une idée à la volée. Pour ce faire, je vous propose une liste non exhaustive des outils de wireframes disponibles sur le web. Ces outils n&#8217;ont bien sûr pas vocation &#8230; <a href="http://blog.tweenpix.net/2009/02/10/realisation-de-wireframes-online/">Lire la suite <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Lors d&#8217;un brainstorming improvisé, il est opportun de pouvoir prototyper une idée à la volée.<br />
Pour ce faire, je vous propose une liste non exhaustive des outils de wireframes disponibles sur le web. Ces outils n&#8217;ont bien sûr pas vocation à remplacer les mastodontes du marché comme <a href="http://www.omnigroup.com/applications/omnigraffle/">OmniGraffle</a> ou <a href="http://www.microsoft.com/france/office/2007/programs/visio/overview.mspx">Visio</a>, mais devraient répondre à vos attentes dans bien des cas.</p>
<div class="captionfull"><img src="http://blog.tweenpix.net/wp-content/gallery/general/lovelysitemap.png" alt="" />
</p>
</div>
<p>- <a href="http://www.lovelycharts.com/">Lovely Charts</a> se dote du look and feel le plus sexy du marché.<br />
Cet outsider bien qu&#8217;encore un peu jeune (en beta publique depuis le 3 Février) reste très prometteur. La démo est disponible <a href="http://my.lovelycharts.com/">ici</a> et <a href="http://www.insideria.com/2008/07/an-interview-with-lovely-chart.html">une interview de son auteur</a> est accessible sur insideria.</p>
<p>- <a href="http://www.balsamiq.com/products/mockups">Balsamiq Mockups</a> est une application AIR avec un style graphique très singulier imitant le rough papier.<br />
Si vous n&#8217;êtes pas allergique à la récurrence des splash screens &laquo;&nbsp;try and buy&nbsp;&raquo;, <a href="http://www.balsamiq.com/demos/mockups/Mockups.html">une démo online</a> fonctionnelle vous est offerte, avec export des données au format XML et export graphique au format PNG.</p>
<p>- <a href="http://www.evolus.vn/Pencil/Home.html">Pencil Project</a> est une extension Firefox.<br />
On appréciera sa simplicité, sa parfaite intégration dans le navigateur et sa gratuité totale estampillée gpl2.</p>
<p>- <a href="http://www.gliffy.com/gliffy/">Gliffy</a> est le plus ancien de tous avec 4 années d&#8217;existence au compteur.<br />
Même si sa maturité et sa robustesse sont des plus engageantes, on regrettera son design un peu austère.</p>
<p>Pour finir, je vous encourage à compléter cette liste avec un commentaire.<br />
Les plus passionnés seront ravis d&#8217;aller faire un tour sur <a href="http://wireframes.linowski.ca/">Wireframes</a>, un blog entièrement consacré au sujet.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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