// archives

bitmapdata

This tag is associated with 3 posts

old school fire effect

After my last plasma experiments, I feel motivated to play again with pixels and old school demoscene effects. I continued to explore the same great C++ CG resource So, here’s another one effect that I’m glad to share. This is the old shool fire effect. No tricks deployed this time to optimize Flash rendering. That’s [...]

smooth plasma experiment

While playing with Alchemy, I focused a lot on C and C++ CG resources (like this great one). Like many coders, I’ve always been fascinated by old school demoscene effects. ^^ Inspiration finally came, and I had good time producing some little experiments to play with. Here’s one of them that I’m glad to share [...]

full double-buffering alchemist

As you maybe know, Alchemy is out on the labs. Quoting the official announcement: Alchemy is a research project that allows users to compile C and C++ code that is targeted to run on the open source ActionScript Virtual Machine (AVM2). I decided to provide an example of double-buffering beetween C code and ActionScript code [...]