Mateusz Małczak démontre une fois de plus qu’Alchemy n’est pas la panacée du portage de librairies C/C++ en bytecode optimisé pour l’AVM2. Il a porté SFFE (un parseur de formules mathématiques pour sa librairie sfXaoS) en reprenant mes expérimentations sur le double-buffering avec Alchemy pour l’affichage. Une fois de plus, les résultats ne sont pas [...]
While playing with Alchemy, I focused a lot on C and C++ CG resources (like this great one). Like many coders, I’ve always been fascinated by old school demoscene effects. ^^ Inspiration finally came, and I had good time producing some little experiments to play with. Here’s one of them that I’m glad to share [...]
As you maybe know, Alchemy is out on the labs. Quoting the official announcement: Alchemy is a research project that allows users to compile C and C++ code that is targeted to run on the open source ActionScript Virtual Machine (AVM2). I decided to provide an example of double-buffering beetween C code and ActionScript code [...]
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