// archives

notes

This tag is associated with 6 posts

revolutionary design patterns in ActionScript – MIGS Montreal

At the end of november, I gave a session at Montreal Internation Game Summit. Revolutionary design patterns in ActionScript Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular architecture that can harness the power of the [...]

AS3 Game Development in a Nutshell – FITC Toronto

AS3 Game Development in a Nutshell Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular game architecture that can harness the power of the new virtual machine. You will also learn about two open source game [...]

game development – FOTB Brighton

Everything You Always Wanted to Know About Game Development But Were Afraid to Ask This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games. Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce [...]

game development – FITC Hollywood

Everything You Always Wanted to Know About Game Development But Were Afraid to Ask This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games. Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce [...]

building isometric multi-users engines – Spark Amsterdam

As promised, you can download the slides of my second talk I gave to Spark conference at Amsterdam: Building Isometric Multi-Users Engines Sorry for the delay ! Thanks to Vero for the translation, I felt really laid-back this time. Thanks again to Mathieu, Valérie, Laurent and Stephane for their support!

pixLib – Spark Amsterdam

As promised, you can download the slides of the presentation I gave to Spark conference at Amsterdam: pixLib – ActionScript 2.0 framework Some tasty urls: Official site Mailing list SVN repository Temporary documentation Available features: New events model built from scratch with strong typing. Polymorphic logging API with FlashInspector and Sos. New tween engine. External [...]