At the end of november, I gave a session at Montreal Internation Game Summit. Revolutionary design patterns in ActionScript Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular architecture that can harness the power of the [...]
AS3 Game Development in a Nutshell Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular game architecture that can harness the power of the new virtual machine. You will also learn about two open source game [...]
Everything You Always Wanted to Know About Game Development But Were Afraid to Ask This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games. Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce [...]
Everything You Always Wanted to Know About Game Development But Were Afraid to Ask This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games. Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce [...]
As promised, you can download the slides of my second talk I gave to Spark conference at Amsterdam: Building Isometric Multi-Users Engines Sorry for the delay ! Thanks to Vero for the translation, I felt really laid-back this time. Thanks again to Mathieu, Valérie, Laurent and Stephane for their support!