<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Tweenpix &#187; session</title>
	<atom:link href="http://blog.tweenpix.net/tag/session/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.tweenpix.net</link>
	<description>Behind the mask</description>
	<lastBuildDate>Wed, 02 Mar 2011 22:54:12 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
		<item>
		<title>LeWeb08 &#8211; les conseils de Mr Manatane</title>
		<link>http://blog.tweenpix.net/2009/01/20/leweb08-les-conseils-de-mr-manatane/</link>
		<comments>http://blog.tweenpix.net/2009/01/20/leweb08-les-conseils-de-mr-manatane/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 17:38:12 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[leweb]]></category>
		<category><![CDATA[session]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1354</guid>
		<description><![CDATA[Pour tous ceux qui n&#8217;ont pas eu le temps ou la chance de pouvoir assister à la conférence LeWeb08, l&#8217;intégralité des présentations est maintenant disponible sur youtube. Voici une playlist de 57 vidéos accompagnée du programme des sessions et de la liste des speakers. Au registre des bonnes résolutions 2009, c&#8217;est peut-être pour vous l&#8217;occasion [...]]]></description>
			<content:encoded><![CDATA[<p>Pour tous ceux qui n&#8217;ont pas eu le temps ou la chance de pouvoir assister à la conférence <a href="http://www.lewebparis.com/">LeWeb08</a>, l&#8217;intégralité des présentations est maintenant disponible sur youtube.  Voici une playlist de 57 vidéos accompagnée du <a href="http://www.lewebparis.com/schedule.html">programme des sessions</a> et de <a href="http://www.lewebparis.com/speakers.html">la liste des speakers</a>.</p>
<p>Au registre des bonnes résolutions 2009, c&#8217;est peut-être pour vous l&#8217;occasion de cultiver l&#8217;art de la conversation pour vos prochains déjeuners d&#8217;affaires et soirées mondaines en feignant d&#8217;avoir participé à l&#8217;événement. D&#8217;un ton jovial: <em>&laquo;&nbsp;J&#8217;ai adoré quand Scobble a répondu à Michael Arrington&#8230; Renversant !&nbsp;&raquo;</em></p>
<p><object width="450" height="361"><param name="movie" value="http://www.youtube.com/p/3CF4A7FA9D08C658" /><embed src="http://www.youtube.com/p/3CF4A7FA9D08C658" type="application/x-shockwave-flash" width="450" height="361" /><br />
</object></p>
<p>Via <a href="http://www.loiclemeur.com/france/2009/01/toutes-les-sessions-leweb-sur-youtube.html">Loic Le Meur</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.tweenpix.net/2009/01/20/leweb08-les-conseils-de-mr-manatane/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Max2008 sur Adobe TV</title>
		<link>http://blog.tweenpix.net/2009/01/13/max2008-sur-adobe-tv/</link>
		<comments>http://blog.tweenpix.net/2009/01/13/max2008-sur-adobe-tv/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 02:22:29 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[adobe tv]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[session]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=1160</guid>
		<description><![CDATA[Les vidéos des conférences Max2008 sont enfin disponibles sur Adobe TV. Annoncées par Ted Patrick en Novembre, elles avaient été distribuées au compte-goutte en Décembre, puis finalement retirées pour certaines à cause de problèmes engendrés par le streamOS d&#8217;Akamai. Ce sont donc maintenant 290 heures de visionnage qui vous attendent. Elles ont été classées en [...]]]></description>
			<content:encoded><![CDATA[<p>Les vidéos des conférences Max2008 sont enfin disponibles sur Adobe TV. Annoncées par <a href="http://onflash.org/ted/2008/11/max-2008-na-session-recording.php">Ted Patrick en Novembre</a>, elles avaient été distribuées au compte-goutte en Décembre, puis finalement retirées pour certaines à cause de problèmes engendrés par le streamOS d&#8217;Akamai.</p>
<p>Ce sont donc maintenant 290 heures de visionnage qui vous attendent. Elles ont été classées en 3 catégories: <a href="http://tv.adobe.com/#pg+15383">Design</a>, <a href="http://tv.adobe.com/#pg+15384">Develop</a> et <a href="http://tv.adobe.com/#pg+15385">Envision</a>.</p>
<p>De quoi tenir un siège studieux pendant vos longues soirées d&#8217;hiver&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.tweenpix.net/2009/01/13/max2008-sur-adobe-tv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>revolutionary design patterns in ActionScript &#8211; MIGS Montreal</title>
		<link>http://blog.tweenpix.net/2008/01/12/revolutionary-design-patterns-in-actionscript-migs-montreal/</link>
		<comments>http://blog.tweenpix.net/2008/01/12/revolutionary-design-patterns-in-actionscript-migs-montreal/#comments</comments>
		<pubDate>Sat, 12 Jan 2008 16:21:43 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[migs]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[pixlib]]></category>
		<category><![CDATA[session]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=718</guid>
		<description><![CDATA[At the end of november, I gave a session at Montreal Internation Game Summit. Revolutionary design patterns in ActionScript Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular architecture that can harness the power of the [...]]]></description>
			<content:encoded><![CDATA[<p>At the end of november, I gave a session at <a href="http://www.sijm.ca/en">Montreal Internation Game Summit</a>.</p>
<p><strong>Revolutionary design patterns in ActionScript</strong><br />
<em>Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular architecture that can harness the power of the last virtual machine. You will also learn about one open source framework developed in AS3, take a look at workflow in the development and design process and discuss benchmarks, unit tests and debugging. </em></p>
<p><strong>Takeaway </strong><br />
<em>All developers, who want to learn a professional approach to using ActionScript 3.0 </em></p>
<p><strong>Intended audience </strong><br />
<em>A series of how-to techniques and tips on better design and development to build efficient solutions.</em></p>
<p>You can download my notes <a href="http://www.tweenpix.net/files/rdpia.swf">here</a>.</p>
<div class="captionfull"><img src="http://blog.tweenpix.net/wp-content/gallery/general/migs2.jpg" alt="MIGS 2007" />
</p>
</div>
<p>From left to right: Francis Bourre, Prizee; Mike Chrzanowski, Vicarious Vision; Julien Merceron, Eidos; Oliver Sykes, EA; Doug Binks, Crytek; Danny Ledonne, Emberwilde Productions; Darius Kazemi, Orbus Gameworks; and the Beenox Team: Pascal Brulotte, Stéphane Duchesne, et Thomas Wilson.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.tweenpix.net/2008/01/12/revolutionary-design-patterns-in-actionscript-migs-montreal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AS3 Game Development in a Nutshell &#8211; FITC Toronto</title>
		<link>http://blog.tweenpix.net/2007/04/30/as3-game-development-in-a-nutshell-fitc-toronto/</link>
		<comments>http://blog.tweenpix.net/2007/04/30/as3-game-development-in-a-nutshell-fitc-toronto/#comments</comments>
		<pubDate>Mon, 30 Apr 2007 10:20:00 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[fitc]]></category>
		<category><![CDATA[lowra]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[session]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=692</guid>
		<description><![CDATA[AS3 Game Development in a Nutshell Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular game architecture that can harness the power of the new virtual machine. You will also learn about two open source game [...]]]></description>
			<content:encoded><![CDATA[<p><strong>AS3 Game Development in a Nutshell</strong><br />
<em>Get a glimpse into the technical and inspirational power of game development with Flash 9 and ActionScript 3.0. See how to use OOP techniques to build a modular game architecture that can harness the power of the new virtual machine. You will also learn about two open source game frameworks developed in AS3, get tips on how to handle video effects in your games, take a look at workflow in the development and design process and discuss benchmarks, unit tests and debugging.</em></p>
<p><img src='http://blog.tweenpix.net/wp-content/gallery/general/fitc07.jpg' alt='fitc07.jpg' class='ngg-singlepic ngg-none' /></p>
<p><strong>Who This Presentation Is For:</strong><br />
<em>All developers and particularly those into making games, who want to learn a professional approach to using ActionScript 3.0 for the production of games, as well as anyone involved in the process of creating Flash games who want an overview of what&#8217;s involved in next-generation games.</em></p>
<p><strong>What Attendees Will Walk Away With:</strong><br />
<em>A series of how-to techniques and tips on better design and development to build efficient solutions with the next generation of the Flash platform. </em></p>
<p>As promised, you can download my session notes <a href="http://www.tweenpix.net/files/as3nutshell.swf">here</a>.</p>
<p>More goodies coming soon !</p>
<p>If you want to browse my notes before downloading, click inside the file below to get focus and navigate through slides with arrow keys.<br />
[kml_flashembed movie="http://www.tweenpix.net/files/as3nutshell.swf" width="500" height="387"/]</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.tweenpix.net/2007/04/30/as3-game-development-in-a-nutshell-fitc-toronto/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>game development &#8211; FOTB Brighton</title>
		<link>http://blog.tweenpix.net/2006/12/06/game-development-fotb-brighton/</link>
		<comments>http://blog.tweenpix.net/2006/12/06/game-development-fotb-brighton/#comments</comments>
		<pubDate>Wed, 06 Dec 2006 15:02:37 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[fotb]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[pixlib]]></category>
		<category><![CDATA[session]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=638</guid>
		<description><![CDATA[Everything You Always Wanted to Know About Game Development But Were Afraid to Ask This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games. Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Everything You Always Wanted to Know About Game Development But Were Afraid to Ask</strong><br />
<em>This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games.<br />
Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce project development time and increasing quality results.<br />
Focuses :<br />
- Gameplay, design approach and technical choices to fit client needs.<br />
- Game architecture and oop approach, think modular.<br />
- Code reuse, templates and libraries.<br />
- Collaborative work with designers (assets integration, versioning).<br />
- Dealing with sound, animations and video effects.<br />
- Deploy 3D isometric display, easy as hell.<br />
- Multi-users basics design.<br />
- Benchmark and debug process.<br />
- Ranking, viral marketing, security and cheating, the warhammer.<br />
This session is constructed to offer technical and inspirational vision of game development.</em></p>
<p><strong>Who This Presentation Is For:</strong><br />
<em>It¹s mainly targeted to developers but offers to anyone real world solutions to avoid common pitfalls and improve team workflow.</em></p>
<p><strong>What Attendees Will Walk Away With:</strong><br />
<em>After the session attendees will walk away with how-to-techniques and tips on better design and development to build efficient solutions for online game industry.</em></p>
<p><img src='http://blog.tweenpix.net/wp-content/gallery/general/fotb06.jpg' alt='fotb06.jpg' class='ngg-singlepic ngg-none' /></p>
<p>As promised, you can download my notes <a href="http://www.tweenpix.net/files/everything.swf">here</a>.</p>
<p>You can get most of pixlib resources <a href="http://pixlib.org">here</a>.</p>
<p>Thanks to :<br />
<a href="http://ncannasse.free.fr/">Nicolas Cannasse</a> for the translation.<br />
<a href="http://www.elimak.com/">Elimak</a> for the drunk speak reharsal.<br />
<a href="http://www.edmunds.com/">Michael Kaufman</a> for correcting some grammatical typos.<br />
<a href="http://weblog.shaoken.be/">Shaoken</a> for the fun picture.<br />
<a href="http://www.yamago.net/">Mama</a> for crew contact.</p>
<p><img src='http://blog.tweenpix.net/wp-content/gallery/general/fotb_pixlib.png' alt='fotb_pixlib.png' class='ngg-singlepic ngg-none' /></p>
<p>If you want to browse my notes before downloading, click inside the file below to get focus and navigate through slides with arrow keys.<br />
[kml_flashembed movie="http://www.tweenpix.net/files/everything.swf" width="400" height="300"/]</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.tweenpix.net/2006/12/06/game-development-fotb-brighton/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>game development &#8211; FITC Hollywood</title>
		<link>http://blog.tweenpix.net/2006/10/13/game-development-fitc-hollywood/</link>
		<comments>http://blog.tweenpix.net/2006/10/13/game-development-fitc-hollywood/#comments</comments>
		<pubDate>Fri, 13 Oct 2006 05:11:42 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[fitc]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[pixlib]]></category>
		<category><![CDATA[session]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=634</guid>
		<description><![CDATA[Everything You Always Wanted to Know About Game Development But Were Afraid to Ask This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games. Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Everything You Always Wanted to Know About Game Development But Were Afraid to Ask</strong><br />
<em>This session is a case study of « Lord of the rings Battle for middle earth 2 » multi-users tactical flash game, created for EA Games.<br />
Francis deconstructs this game, from concept to technical execution. He gives the keys to reduce project development time and increasing quality results.<br />
Focuses :<br />
- Gameplay, design approach and technical choices to fit client needs.<br />
- Game architecture and oop approach, think modular.<br />
- Code reuse, templates and libraries.<br />
- Collaborative work with designers (assets integration, versioning).<br />
- Dealing with sound, animations and video effects.<br />
- Deploy 3D isometric display, easy as hell.<br />
- Multi-users basics design.<br />
- Benchmark and debug process.<br />
- Ranking, viral marketing, security and cheating, the warhammer.<br />
This session is constructed to offer technical and inspirational vision of game development.</em></p>
<p><strong>Who This Presentation Is For:</strong><br />
<em>It¹s mainly targeted to developers but offers to anyone real world solutions to avoid common pitfalls and improve team workflow.</em></p>
<p><strong>What Attendees Will Walk Away With:</strong><br />
<em>After the session attendees will walk away with how-to-techniques and tips on better design and development to build efficient solutions for online game industry.</em></p>
<p><img src='http://blog.tweenpix.net/wp-content/gallery/general/fitchw2006.jpg' alt='fitchw2006.jpg' class='ngg-singlepic ngg-none' /></p>
<p>I really enjoyed to speak at <a href="http://www.fitc.ca/presentation_detail.cfm?festival_id=10&#038;presentation_id=357">fitc</a> this year.</p>
<p>As promised, I uploaded my session notes <a href="http://www.tweenpix.net/files/everything.swf">here</a>.</p>
<p>Thanks to <a href="http://pinkotine.com">rosy</a> for making this flash slide and thanks to <a href="http://blog.as-is.ca/">martin</a> for translation during the conference.</p>
<p>And one more thing, thanks for your great feedback guys !</p>
<p>If you want to browse my notes before downloading, click inside the file below to get focus and navigate through slides with arrow keys.<br />
[kml_flashembed movie="http://www.tweenpix.net/files/everything.swf" width="400" height="300"/]</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.tweenpix.net/2006/10/13/game-development-fitc-hollywood/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>building isometric multi-users engines &#8211; Spark Amsterdam</title>
		<link>http://blog.tweenpix.net/2005/11/21/multi-users-isometric-world-presentation-at-amsterdam-spark-event/</link>
		<comments>http://blog.tweenpix.net/2005/11/21/multi-users-isometric-world-presentation-at-amsterdam-spark-event/#comments</comments>
		<pubDate>Mon, 21 Nov 2005 16:51:31 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[isometric]]></category>
		<category><![CDATA[multi-users]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[session]]></category>
		<category><![CDATA[spark]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=278</guid>
		<description><![CDATA[As promised, you can download the slides of my second talk I gave to Spark conference at Amsterdam: Building Isometric Multi-Users Engines Sorry for the delay ! Thanks to Vero for the translation, I felt really laid-back this time. Thanks again to Mathieu, Valérie, Laurent and Stephane for their support!]]></description>
			<content:encoded><![CDATA[<p>As promised, you can download the slides of my second talk I gave to Spark conference at Amsterdam: <a href="http://www.tweenpix.net/files/isomulti.pdf">Building Isometric Multi-Users Engines</a></p>
<p>Sorry for the delay !</p>
<p><img src="http://www.tweenpix.net/img/spark2.jpg" alt="" /></p>
<p>Thanks to Vero for the translation, I felt really laid-back this time.<br />
Thanks again to Mathieu, Valérie, Laurent and Stephane for their support!</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.tweenpix.net/2005/11/21/multi-users-isometric-world-presentation-at-amsterdam-spark-event/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>pixLib &#8211; Spark Amsterdam</title>
		<link>http://blog.tweenpix.net/2005/11/16/pixlib-presentation-at-amsterdam-spark-event/</link>
		<comments>http://blog.tweenpix.net/2005/11/16/pixlib-presentation-at-amsterdam-spark-event/#comments</comments>
		<pubDate>Wed, 16 Nov 2005 16:23:01 +0000</pubDate>
		<dc:creator>Francis Bourre</dc:creator>
				<category><![CDATA[conference]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[pixlib]]></category>
		<category><![CDATA[session]]></category>
		<category><![CDATA[spark]]></category>

		<guid isPermaLink="false">http://blog.tweenpix.net/?p=269</guid>
		<description><![CDATA[As promised, you can download the slides of the presentation I gave to Spark conference at Amsterdam: pixLib &#8211; ActionScript 2.0 framework Some tasty urls: Official site Mailing list SVN repository Temporary documentation Available features: New events model built from scratch with strong typing. Polymorphic logging API with FlashInspector and Sos. New tween engine. External [...]]]></description>
			<content:encoded><![CDATA[<p>As promised, you can download the slides of the presentation I gave to Spark conference at Amsterdam: <a href="http://www.tweenpix.net/files/pixlib.pdf">pixLib &#8211; ActionScript 2.0 framework</a></p>
<p><ins>Some tasty urls:</ins></p>
<ul>
<li><a hreflang="fr" href="http://www.osflash.org/pixlib">Official site</a></li>
</ul>
<ul>
<li><a hreflang="fr" href="http://osflash.org/mailman/listinfo/pixlib_osflash.org">Mailing list</a></li>
</ul>
<ul>
<li><a hreflang="fr" href="http://svn.sourcesecure.co.uk/osflash/pixlib/trunk/framework/src">SVN repository</a></li>
</ul>
<ul>
<li><a hreflang="fr" href="http://www.get-url.net/pixlib">Temporary documentation</a></li>
</ul>
<p><img src="http://www.tweenpix.net/img/spark.jpg" alt="" /></p>
<p><ins>Available features:</ins></p>
<ul>
<li>New events model built from scratch with strong typing.</li>
</ul>
<ul>
<li>Polymorphic logging API with FlashInspector and Sos.</li>
</ul>
<ul>
<li>New tween engine.</li>
</ul>
<ul>
<li>External file data loading (swf, flv, xml &#8230;) with polymorphism, event system and debugging features.</li>
</ul>
<ul>
<li>Command polymorphism in the whole library (Tween classes, File loaders, Event proxy &#8230;)</li>
</ul>
<ul>
<li>Macro-commands</li>
</ul>
<ul>
<li>Collections (IndexedArray, IndexedList, HashMap and Stack)</li>
</ul>
<ul>
<li>Iterator package. To iterate collections and data structures.</li>
</ul>
<ul>
<li>Sound package</li>
</ul>
<ul>
<li>Video package</li>
</ul>
<ul>
<li>Structures package (2D Grid, Point or Range&#8230;)</li>
</ul>
<p><ins>Some advanced features:</ins></p>
<ul>
<li>HashCodeFactory</li>
</ul>
<p>Behind the scenes gives an hash code to each flash player’s object.It speeds up HashMap processes.</p>
<ul>
<li>AbstractFactory</li>
</ul>
<p>Extend it, add your class type and it will become a real factory using polmorphism.</p>
<ul>
<li>GraphicLibLocator</li>
</ul>
<p>Locator to get a reference of external swf loaded with their name identifier. It favours low coupling beetween uis download process and model code associated.</p>
<ul>
<li>ViewHelper is an abstract class.</li>
</ul>
<p>Extend it and inject your UIs code.Get any ViewHelper with static getViewHelper accessor.</p>
<ul>
<li>FrontController.</li>
</ul>
<p>ViewHelper with GraphicLibLocator, with Command pattern, pixlib events package and FrontController make a really powerful combo.</p>
<ul>
<li>MVC package</li>
</ul>
<p><ins>More to come :</ins></p>
<ul>
<li>CommandSequencer time-based and event-based.</li>
</ul>
<ul>
<li>Finish some refactoring and tests on FLVPlayer, FLVLoop, FLVLoopEvent and FLVLoopManager classes.</li>
</ul>
<ul>
<li>Polish the Event bubbling API part. This feature is a bit experimental at this time. The API is not definitive.</li>
</ul>
<ul>
<li>Extend AbstractLib with more file formats.</li>
</ul>
<p>To conclude, I&#8217;d like to thanks Laurent for photos and javadoc parsing.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.tweenpix.net/2005/11/16/pixlib-presentation-at-amsterdam-spark-event/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

